Buildings

Buildings have many uses. There is always a command center with a commander unit. Various building types include command centers, barracks, walls, and even superweapon storages.

Command center
A command center is a building in which the commander unit is protected. In some missions, command centers must be destroyed for victory. There is only one command center per faction. It is acquired at the start of a game, making it a tier 0 building. You can build other buildings from here. It's also used to train an unique unit, along with the barracks. It stores and ep and credits, plus it generates 10ep. Units can also sleep here.

Warehouse
The warehouse is used to store resources - industrial material, flammable material, radioactive material, and valuable material. To deliver a resource to a warehouse, you must deliver resources from a refinery using a special delivery unit, which varies between factions. You also acquire this at the start of a game, but unlike the command center, you can choose where to place it, and then it will arrive via orbital drop (or it will begin to be built by nertexists or kantorians if you;re playing as one fo them).

Outposts
Outposts are used to store credit and ep, along with the command center, and they generate 5ep. They are noticeably weaker than the command centers, and are quite expensive, although you can build them. Because buildings take longer to build if they are far from the command center, this building fixes that. You cannot build unique units here. They are tier 1, and can be built anytime, if you have the resources.

Capturing a building
A building can be captured with a support-based unit, however, only tier 1 tech is available (for example, troopers or vindicators). A captured enemy building can be reworked to match the opponent's faction, sacrificing unit variety for unit skill.