Special abilities

Unsorted
SPECIAL - Can't be built.

APEX UNIT - Only one unit of that type for the player.

FLY - Can fly temporarely on command.

STEAL - Can steal resources from enemy mining trucks.

DEBRIS - Can create a debris when it destroys an enemy armored vehicle. Buildings can't be built on debris.

NATURAL SIGHT - Can detect units visible to humans/GEM/cyborgs.

ARTIFICIAL SIGHT - Can detect units visible to robots/automatons/heavy cyborgs.

HARVEST - Recycles 1% resources from killed soldiers.

Support style
BOOST - Boosts morale (or attack) of it's allies passively.

RALLY - Boosts morale (or attack) of it's allies temporarely on command.

HEALER - Heals Allies on command.

FIX - Heals friendly robot/automatons/heavy cyborgs on command.

DEBUG - Can debug friendly robots/automatons/heavy cyborgs and increase their assault for a short time in the cost of their health.

Fighting style
MELEE - This unit hits enemies at close range.

WARMING UP - Increases melee damage by 200% temporarely on command.

INCREASED MELEE - Has increased damage when melee.

INVISIBLE - It is invisible to enemy robots/automatons/heavy cyborgs

UNSEEN - It is invisible to enemy humans/cyborgs/GEM

SHADOW - It is invisible to enemy units.

ANTI INFANTRY- Deals extra damage to enemy squads.

BIOWEAPON - Deals extra damage to enemy humans/GEMs/Cyborgs actively (immediately).

VIRUS - Deals extra damage to enemy humans/GEMs/Cyborgs passively (over time).

ANTI AV - Deals extra damage to enemy armored vehicles.

EXECUTE - Can execute an enemy unit if it has less than 5% health. Executing decreases enemy morale.

HORDE - Accuracy is increased up to 95% depending on the number of squadmates.

EMP - Can temporarely disable enemy buildings and vehicles on command.