Victory

A victory is when a faction, or an alliance, is better than all other factions or alliances. There are several typesof victories.

Psychological
A psychological victory is when a faction has the most power, which is calculated using various statistics, such as units destroyed, resources collected, etc. The effect of a psychological victories is that the enemy has less morale, or it's units take more time to be trained. A psychological victory is achieved when the gap between the winning and the second faciton/alliance is big enough.

Annihilation
An annihilation is when a faction/alliance destroys another faction/alliance's buildings completely. The effect of an annihilation is that the losing faction can't build anymore.

Mission
A mission victory is when a faction/alliance completes a specific goal. The goal may be unique for a faction or be same for all factions, for example, destroying X enemy units to complete the mission. A map can have up to 5 missions. A custom reward is rewarded to the victorious faction/alliance.

Total victory
A total victory is when all enemy factions/alliance lose both their units and buildings. A total victory finishes the map.